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Neo-Geo (1990)

Establishing its brand as a heavy hitter on the arcade scene, SNK took its talents to the home console front in hopes of achieving the same success as Nintendo and Sega. With hardware that nearly matched its candy store offerings, the Neo-Geo was far advanced compared to the competition in terms of audio and visual capabilities. Sadly, the company thought its $200 reflected the box’s power, which was an amount most casual consumers weren’t willing to fork over to stay entertained in their living rooms. That same feeling resonated with retailers, the majority of which were unwilling to stock the console in their stores.

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