Video Game Hall of Fame Inducts Its First Six Games
Which video games are worthy of Hall of Fame status? Would 1997's GoldenEye, which moved eight million units worldwide and started thousands of arguments in my household, be one of them? How about Sega's legendary franchise Sonic the Hedgehog? Sonic made Sega Genesis the must-have console of the early '90s, and it's probably the best Christmas gift I've ever received. Unfortunately, according to the Strong National Museum of Play, neither of those classics are worthy of the Video Game Hall of Fame.
Located in Rochester, NY, the Strong National Museum of Play is all about preserving childhood entertainment. It's home to the National Toy Hall of Fame, and, just this year, the National Video Game Hall of Fame. Last week, the museum unveiled its first six inductees, including a few picks (and omissions) that may surprise you.
Here's the list:
- Super Mario
This is a no-brainer. Super Mario has been around for over three decades and has become so iconic that its characters are more recognizable to American children than Mickey Mouse.
Tetris is also a shoo-in for the Video Game Hall of Fame. Tetris was sold in the '80s for home computer platforms as well as arcade systems, but the handheld version for Gameboy is what established it as one of the most popular games of all time. A Video Game Hall of Fame without Tetris would be invalid, to say the least.
Created in 1980 by Japanese video game designer Toru Iwatani, Pac-Man has been consistently publishing games for over three decades. Games such as Ms. Pac-Man, Jr. Pac-Man and Baby Pac-Man were all spawned from the original.
A tennis game with two-dimensional graphics, Pong may be the least fun game ever created. However, back in 1972, it was one of the first video games to break out among mainstream consumers. Thank God I grew up in the '90s.
Doom exploded onto the video game scene back in 1993 and changed the course of game history, popularizing what would become the biggest genre of our time, the first-person shooter. It also encouraged multiplayer interaction. Without Doom we probably wouldn't have Halo or Half-Life. A Halo-less world is no world at all.
- World of Warcraft
World of Warcraft brought tens of millions of people together in an online universe that changed the way people viewed their online lives and communities. In WoW, as it's called online, people create virtual avatars to represent themselves as they explore an open, constantly evolving world. The game was so addictive that some users would play for days straight, literally. That's a good video game, people.